10th Day of Morrow in the Year of Priest’s Defiance (Free Year 1) Day I realize I forgot to roll for Erenil’s arrows during battle, so I’ll make two consumables rolls for that now: 1d12: 11 = No change and 1d12: 8 = No change. The closest oasis/settlement is Altaruk, which Cedran knows is to the southwest of the caravan’s route. Erenil attempts to…
10th Day of Morrow in the Year of Priest’s Defiance (Free Year 1) Morning (con’t) For this session, I started using the Mythic Game Master Emulator (Second Edition) to answer some Fate questions about the general course of the narrative. I was learning the Forbidden Lands combat rules as I went, which I’m sure I got wrong in one or more places. I also…
10th Day of Morrow in the Year of Priest’s Defiance (Free Year 1) Situation: d66: 65 = Survived a "Shipwreck." Starting Location: Blown off course from the High Road from the Silver Spring Oasis to Altaruk Directional roll: South. Distance roll: 2d6: 8 = Moved 7 and one hex off-road. Weather: Center Hex = Hot Based on this Athasian 6-Dimensional Weather Chart Date: Year:…
In RPGs played by a group, a “session 0” is traditionally a preparatory session that doesn’t feature any gameplay, but instead focuses on setting the tone of the campaign, aligning expectations, creating characters, and sometimes collaboratively worldbuilding or at least explaining core features of the world. Although I was playing solo, I still wanted to consider all these campaign elements, so I’ve written them out to reference them while playing through this campaign, as well as to introduce readers to the Chronicle of the Crimson Sun series.
As part of this particular session 0, I also had to follow a few game system–specific procedures, including figuring out the situation, creating a legend, determining the starting location, and then settling on the starting date.